Unity hdrp shadow distance
Yabba barrels
2 Shadowmasks are baked, but Unity renders real-time shadows instead 3 Using a version control system I copied the scene to another PC and it doesn't look right 4 Baking same asset in one scene breaks its UVs in another scene
Use Unity's default terrain, detail, and tree editing tools. No need to change your workflow. Live Editing Results show both in edit-mode and at runtime. And all changes to your terrain are updated immediately. Additional features - Fully multi-threaded for best performance. - Fade out vegetation in the distance. - Efficient culling of vegetation.