Minimum Distance If the distance returned by a distance function becomes lower than this value, the loop finishes. Distance Multiplier This value is multiplied by the output of a distance function. Shadow Loop The maximum number of loops of raymarching in shadow pass. Shadow Minimum Distance Minimum Distance in shadow pass. Shadow Extra Bias Added support for the _GlossMapScale parameter in the Legacy to HDRP Material converter. Added wave intrinsic instructions for use in Shaders (for AMD GCN). Fixed. Fixed cubemap assignation on custom ReflectionProbe; Fixed Reflection Probes’ capture settings' shadow distance. Fixed an issue with the SRP batcher and Shader variables declaration.

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    Because projector falloff. Either it will make shadows appear at the ceiling over player due of projectors having no sense of 3d or it will make it disappear when the projector is too close/too far away from the player. Also I'd prefer polygon-based shadow instead of texture/bitmap one as it would look crisp at any distance.

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    In addition to the atlases, you can also set the maximum number of shadow maps HDRP can render in a single frame. To do this, open your Unity Project’s HDRP Asset, navigate to the Shadows section, and enter a Max Shadows on Screen value. If the number of shadow maps on screen is higher than this limit, HDRP does not render them. Shadow Bias Download Next-Gen Soft-Shadows FREE Unity. The next iteration of the smoothest and fastest dynamic soft-shadows solution for Unity is here. Beast is an advanced tessellation shader integrated into Unity's Standard shader and offers: • Four types of tessellation: 1) Fixed 2) Distance Based 3)...

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